---
title: "筆記"
permalink: "https://blog.aotoki.me/tags/%E7%AD%86%E8%A8%98/"
language: "zh-tw"
---

# 筆記



- [RITE 的結構 - mruby-go](https://blog.aotoki.me/posts/2023/07/12/mruby-go-the-rite-structure/index.md) — 2023-07-12
- [Ruby 的 Class Variable 深入解析](https://blog.aotoki.me/posts/2022/01/21/deep-into-ruby-class-variable/index.md) — 2022-01-21
- [不該使用 Ruby 的 Class Variable 理由](https://blog.aotoki.me/posts/2022/01/16/the-reason-to-avoid-use-class-variable-in-ruby/index.md) — 2022-01-16
- [輕鬆上手 NFT](https://blog.aotoki.me/posts/2021/09/21/getting-started-nft/index.md) — 2021-09-21
- [快速閱讀頁遊 Unlight 開源後的原始碼](https://blog.aotoki.me/posts/2019/08/04/Fast-review-the-Unlight-game-s-source-code/index.md) — 2019-08-04
- [Ruby 中 Constant 和 Class 的關係](https://blog.aotoki.me/posts/2019/06/18/The-relationship-between-constant-and-class-in-ruby/index.md) — 2019-06-18
- [你看懂五倍紅寶石粉專上的 Ruby 版台灣共識了嗎？](https://blog.aotoki.me/posts/2019/01/14/Do-you-understand-the-Ruby-version-Taiwan-Consensus-on-5xruby-s-fanpage/index.md) — 2019-01-14
- [客製化你樹莓派上運行的 Linux](https://blog.aotoki.me/posts/2018/10/09/Customize-a-linux-for-your-raspberrypi/index.md) — 2018-10-09
- [我的 Chrome 會說話](https://blog.aotoki.me/posts/2018/05/30/My-Chrome-can-speak/index.md) — 2018-05-30
- [如何在 2018 年被詐騙](https://blog.aotoki.me/posts/2018/04/24/How-to-be-scammed-in-2018/index.md) — 2018-04-24
- [使用 Turbolinks 時 Google Analytics 並沒有正確運作](https://blog.aotoki.me/posts/2018/03/24/Google-Analytics-not-correct-when-using-turbolinks/index.md) — 2018-03-24
- [Apartment 與 Globalize 隱藏在方便背後的陷阱](https://blog.aotoki.me/posts/2018/03/18/The-easy-way-not-best-way-learn-from-Apartment-and-Globalize/index.md) — 2018-03-18
- [管理 Ruby on Rails 外部 Assets 的小技巧](https://blog.aotoki.me/posts/2018/03/18/A-tips-for-manage-ruby-on-rails-s-vendor-assets/index.md) — 2018-03-18
- [Ruby 中該如何 Raise 一個錯誤](https://blog.aotoki.me/posts/2018/01/09/How-ruby-raise-an-error/index.md) — 2018-01-09
- [在 PostgreSQL 中使用遞迴查詢來找尋父節點](https://blog.aotoki.me/posts/2017/10/23/Use-PostgreSQL-s-recursive-query-to-find-ancestors/index.md) — 2017-10-23
- [Deis 架構分析（二）](https://blog.aotoki.me/posts/2016/02/03/how-deis-architecture-design-part-2/index.md) — 2016-02-03
- [微妙的 Unreal Engine 4 語言偵測機制](https://blog.aotoki.me/posts/2016/02/02/unreal-engine-4-locale-detect-make-me-confuse/index.md) — 2016-02-02
- [Deis 架構分析（一）](https://blog.aotoki.me/posts/2016/01/31/how-deis-architecture-design-part-1/index.md) — 2016-01-31
- [Heroku Cedar 14 - 用 Docker 客製化環境](https://blog.aotoki.me/posts/2015/06/16/heroku-cedar-14-docker-customized-environment/index.md) — 2015-06-16
- [Unreal Engine 4 的自動化測試](https://blog.aotoki.me/posts/2015/06/12/unreal-engine-4-automation-testing/index.md) — 2015-06-12
- [SDL 筆記：產生視窗與繪製圖像](https://blog.aotoki.me/posts/2015/05/29/sdl-notes-create-window-and-draws-the-image/index.md) — 2015-05-29
- [mruby on Web](https://blog.aotoki.me/posts/2015/04/10/mruby-on-web/index.md) — 2015-04-10
- [Open Frameworks 與 mruby](https://blog.aotoki.me/posts/2015/02/18/open-frameworks-and-mruby/index.md) — 2015-02-18
- [React.js + Parse 實做簡易留言板](https://blog.aotoki.me/posts/2015/02/18/reactjs-parse-doing-simple-message-board/index.md) — 2015-02-18
- [Unreal Engine 4 - 用 C++ 自訂 Pawn 物件](https://blog.aotoki.me/posts/2014/10/05/unreal-engine-4-using-cpp-customize-pawn-object/index.md) — 2014-10-05
- [mruby in C# - 因 RPG Maker 的慘劇（二）](https://blog.aotoki.me/posts/2014/09/28/mruby-in-csharp-the-tragedy-of-rpg-maker-2/index.md) — 2014-09-28
- [mruby in C# - 因 RPG Maker 的慘劇（一）](https://blog.aotoki.me/posts/2014/09/04/mruby-in-csharp-the-tragedy-of-rpg-maker-1/index.md) — 2014-09-04
- [Capistrano to Vagrant 自動部署心得](https://blog.aotoki.me/posts/2014/03/24/capistrano-to-vagrant-automated-deployment-experience/index.md) — 2014-03-24
- [Travis CI 的 Deploy 功能](https://blog.aotoki.me/posts/2014/02/25/travis-ci-the-deploy-features/index.md) — 2014-02-25
- [用 Vagrant 整合 GitLab 與 Capistrano 做 Staging 環境自動部署](https://blog.aotoki.me/posts/2013/11/03/vagrant-integrated-gitlab-with-capistrano-create-staging-environment-automatically-deployed/index.md) — 2013-11-03

