---
title: "程式"
permalink: "https://blog.aotoki.me/tags/%E7%A8%8B%E5%BC%8F/"
language: "zh-tw"
---

# 程式



- [寫程式的「活在當下」](https://blog.aotoki.me/posts/2023/05/31/living-in-the-moment-for-programming/index.md) — 2023-05-31
- [Ruby 的 Class Variable 深入解析](https://blog.aotoki.me/posts/2022/01/21/deep-into-ruby-class-variable/index.md) — 2022-01-21
- [不該使用 Ruby 的 Class Variable 理由](https://blog.aotoki.me/posts/2022/01/16/the-reason-to-avoid-use-class-variable-in-ruby/index.md) — 2022-01-16
- [寫程式的品味](https://blog.aotoki.me/posts/2021/11/14/the-programmer-taste/index.md) — 2021-11-14
- [探索 Ruby 的 each 方法（一）](https://blog.aotoki.me/posts/2019/02/13/Deep-into-ruby-s-each-method-Part-1/index.md) — 2019-02-13
- [轉職工程師：尋找自己的價值](https://blog.aotoki.me/posts/2018/11/06/Become-a-programmer-Find-your-own-value/index.md) — 2018-11-06
- [轉職工程師：為什麼馬上就遇到瓶頸？](https://blog.aotoki.me/posts/2018/10/23/Become-a-programmer-Why-is-bottleneck-coming-very-soon/index.md) — 2018-10-23
- [轉職工程師：要學什麼才好？](https://blog.aotoki.me/posts/2018/10/02/Become-a-programmer-how-to-start/index.md) — 2018-10-02
- [轉職工程師：輸在起跑點](https://blog.aotoki.me/posts/2018/09/25/Become-a-programmer-lose-at-the-starting-line/index.md) — 2018-09-25
- [怎麼選第一份工作？](https://blog.aotoki.me/posts/2018/09/10/How-to-choose-your-first-job/index.md) — 2018-09-10
- [Unity3D - 元件化的遊戲製作](https://blog.aotoki.me/posts/2014/01/03/unity3d-component-of-game-production/index.md) — 2014-01-03
- [從學生的角度給學生學習程式的建議](https://blog.aotoki.me/posts/2013/12/18/from-the-students-perspective-to-the-students-program-of-study-recommendations/index.md) — 2013-12-18

