Kobako: Building a Sandbox for the AI Era
I’ve been working on Kobako for a few months now, and I’ll also be presenting the project at COSCUP. The process has been interesting enough that I think it deserves a series of posts about how I set out to build a sandbox for the AI era.
By the time of writing, there have been around 20 releases. From here on I’ll walk through Kobako’s evolution as close to chronological order as I can, along with the decisions made along the way.